How to get camel divisions hoi4. Use them just like regular infantry except in the desert. How to get camel divisions hoi4

 
 Use them just like regular infantry except in the desertHow to get camel divisions hoi4 Okay so, you can recruit SS divisions only when you've occupied Netherlands, or France, or Scotland, or Denmark, or Norway and also (Im not sure about this one) complete the Establish Reichskommisariaats focus

This is not concerning. They're all mobile, but it's true that some divisions can be counted in multiple ways. • 3 yr. As Austria-Hungary, I had six 42w ARM divs in 1939. 1. Stat. Use them just like regular infantry except in the desert. Here is an example of a basic 10 Infantry division template for defense: And a basic 7 Infantry - 2 Artilery division template for offense: Reset -> Reset the edits you've made but haven't saved. - Each type of terrain has a fixed combat width which determines how many divisions can enter combat in a provice, so there's no 1 division template fits all. . b. Is there as Focus to get rid of the Blackshirt divisions? As the decision is blocked to get rid of them is blocked after 2 tries. 3. I have played the GWR mod several times before as Germany but I always lose cause my Division templates suck, any suggestions. BrilliantAspect43. They all do pretty well. 4) If you find production of support equipment to be burdensome or decide later you want 40 width divisions I have learned playing UK (I pretty much have to do this due to early industry and Army XP constraints) that converting your 5/3/1 divisions to 12/5/1 simply requires doubling your rifle and artillery production and losing about 30 points. I also thought of infantry divisions with integrated tanks and lots of arty to function as shock troops. I would just do 20w with your standard defensive supports. Then it’s a matter of allocating a large portion of your mils to your tanks. ago. Attacking Units: Combat width 27, 30, 40-45. spotify. I do not suggest using 40 wide templates for defense. Next Major Update Will Include Support For All Mods. - Darkrenown No, cats. As with lower org you stay shorter in combat before having to re-org, you will have taken less damage. Idkpinepple. Battalion Edit. For infantry divisions, you want 7 inf and 2 art. Perfect for garrisoning Ports and Costlines. Why? Well, the combat width in mountains is 75 + 25. Any good camel division has a 6. sum (divParams [:, 2])*np. Select every army in the area and Ctrl+r. : r/hoi4. This thread is archived. They fight in the template way you do in battles. Do you hate when newer focus trees such as the Soviet Union, Italy or Switzerland have divisions that you can't delete or edit. That’s sufficient to break through at two points, for small encirclements. You'll have to manually move them to a port then move them to one of your ports. i looked in the gamecode, ive got 74 camel divisions, i own more than i need and ive got more than 4500 infantry equipment. 11If you are still with me at this point, several perks of Italy's focus tree. Is it a bug or I am missing something as they are ass and annoying as ♥♥♥♥. Only they can get them in vanilla. They are infantry battalions that are faster than regular infantry at the cost of support equipment. And because they don't take a lot of casualties, they are very easy to maintain. Best. Exactly. 30-39widths are all terrible. ago Camels are not good offensive units. You want defense and entrenchment, but they don't need much else. happened = { custom_trigger_tooltip = { tooltip = hoofin_it_tt owns_state = 293 owns_state = 292 owns_state = 294 owns_state = 658 owns_state. You can rid of the African irregular units by winning the war and a decision should become available to remove them in the "dealing with the colonies" section or whatever it's called. Activate the execution of the plan. g war with the USSR because you have to fight a lot of troops and conquer a lot of land so your infantry will use a lot of equipment. Then grind those over a river. For base game, it's locked to the UK only I believe if you have no DLC, for other nations though, iirc, Turkey can get them if they go Ottoman. I did not manually delete them. Ethiopia has those tribes irregulars. Sprint_ca • 3 yr. Without enough org, your tanks will be very weak by the time you finish an encirclement and you'll have to wait to reorganize. There'll be situations where a 6 cav 1 MP division would suppress all the resistance, but you had to put two 5 cav 1 MP divisions there instead. Give them support AA, support Artillery and armored recon. Personally prefer 20w with mechanized. Conquer the US. Will HOI4 be released on H hour CET of D Day? - Mannstien Once again though, there are no actual zombies, it is all hysteria and panic. 41,42,44 are great division widths, as well as 18,21,23,27. Discord! me on Patreon! me on Twitter:. (20w) - Light Infantry. Or 12-6 inf/art with engineers - Heavy Infantry. Showing 1 - 1 of 1 comments. I know, i know, just use 15 -5 armoured tank on multiple angle to plow through enemy even through mountain. 365K subscribers in the hoi4 community. Hope it helps! Also, This video shows the divisions I use. Meanwhile, I have outrageous infantry equipment, support equipment and even some truck equipment deficits. MP divisions - 2 or 4 Calvary + MP division. I ran that as Italy once in Libya and smashed all the way from Egypt -> Israel -> Syria before. KxS_07. Land warfare. By: Legendarymarvin. A 42 Width Tank Template. 40 width tank divisions is prettty intense against AI. You can see the combat width in the bottom middle. Hearts of Iron 4 Unit Cheat Code List. g. They come in all different sizes, depending on design and composition. Our new division has 5 infantry and 5 tanks, for a total of 135 HP with 7500 manpower and 3250 IC. The Non-aligned branch has this focus to get rid of the blackshirts, I think the only other way is to fight a civil war and get the Anti-Fascist Civil War Branch. theres a focus on the ottomans side i forget the name but its on the way leftYour main assault division should be 6 units of motorized infantry and 6 units of motorized artillery. 5. bigcxnt • 2 yr. The AI can't coordinate with other puppets 😪. Guns and tank are the one you want with 15 industry first. 13 10-Width Infantry: Cheap And Cheerful. Soft Bombers. How many attacks made each hour against the soft parts of an enemy division. If we assume that my division templates are the following:Panzer-Division: 4xMedium Tanks. What you have to be careful of is the supply limit allowed in these territories, as they generally have low infrastructure. I'm equally curious how you get them, I started up a game as some Middle Eastern countries and could not figure out how they get camel divisions. ago. Penal patalions are locked divisions from a ussr focus. Divisions of 1 cavalry battalion are much more efficient than large divisions with military police. ago. S. If you are a minor use Superior firepower doctrine to make this division much more effective. Hospitals, maintenance, signal, and other recons tend not to be worth it. Conquer the US. The Egyptians will not get through. If you just disband division, equipment will first travel to the storage and then back in to existing divisions. So, I was wondering how many divisions I should generally have by 1939 as Germany. Add some artillery. If you’re careful with micromanaging and know the game, you really only need a few 40W tank divisions to breakthrough/encircle (in SP). ago. You ought to see 20-30 extra armor and piercing for the division, but at a total cost that’s much less than just using super tough tanks. They can be used to follow your tanks, to help prevent the tanks from being cut off. Combat width: related to a mechanic that you will be better seeing in a YouTube video. Put on low equipment priority. Does anyone have some recommendations for units that can break through lines that aren’t tanks. Tank division - Somewhere between 10 and 13 medium or heavy tanks + 7 to 10 motorized or mechanized infantry - should end up at 40 total combat width. You can completely ignore the air, not build any planes from the start of the game and still win against the AI. You get events to release 4 puppets and can raise colloboration or release for the others. 30 organisation is terrible. siskinedge • 3 mo. You could mix them with tanks in offensive divisions but the slight boost in deserts is not worth the loss of hardness or other stats from mot/mech. That’s sufficient to break through at two points, for small encirclements. Train bicycle divisions in counter-sabotage tactics and equip them with detection equipment such as bomb-sniffing dogs and metal detectors. " They would be mobile units next to cavelry. Armor is also a factor. The easiest way to get units from your puppet is to ask for them nicely. If you see a unit just hover with the mouse above it and it should show you the approximate composition, like 6-8 infantry battalions, 1-2 AA and 1 AT. Or, you can click the duplicate button and modify that template. If you have more than 36 divisions keep logistics if not remove it. V)" (for special purpose) was added. I know the otto's can get camel units through their focus tree For RT56, I think you have to either be in the middle east, control land in the middle east or have a puppet in the middle east, so you can take a decision for 150 army XP to unlock camelry divisions. r/hoi4. Instead giving a bunch of infantry some AT will be much better. Invaded yugo n stuff, but 20w just has 0 stats so I added some arty and some t o n k. You always wanna keep producing divisions as a major country. You have to just make sure you are producing enough support equipment to keep up with the amount of templates you are pushing out. 1 / 17. any idea on why i apparently dont meet the requirements? Having only 1 tank battalion with solid armor and piercing is the most cost-efficient way of making your entire division stronger. In your case, either 4 divisions will join the battle and then suffer a big penalty to stats, or only 3 divisions will be able to join, also making your side weaker. Arent they just unlocked by default? Edit. Occasionally, if I spawn a bunch of other divisions into the training que, I can get the exiled divisions to pull the available manpower. ago. They're considered a mobile battalion. Play germany, get maneuver warfare spirit, get guderian as theorist, get a maneuver expert advisor, make tanks with 12 speed ( same as trucks ) = profit. 375/1. 2x Tank Hunter. ago • Edited 3 yr. Division type doesn't matter, although the bigger the division, the better. 198. 1stWarlord • 3 mo. These smaller divisions are best used to guard territory, protecting key ports and coastlines from naval invasion. Same if you have a cavalry adviser for your country. You then add heavy self-propelled guns and tanks to your "cavalry" division, but not so many that it starts qualifying as a tank division, or you'd lose the bonus. Country A has a spearhead of 10 divisions, about to cut off some of Country B's troops. Console Commands in HOI4 are mostly used for the following 4 reasons which are Modifying, Customization, Cheating, and Debugging/Testing. 15. The small division has a CW of 10, the large division a CW of 30. B. Put one on franch border, 3 on russian border. The difference is the enemy's 70 divisions were comrosed of just a couple of. But we can omit dividing it by 25 simply because it won't affect which. 2. 40 widths are usually better for attacking, but COs of smaller units are less overwhelmed shuffling everyone around or something, 40 widths tend to get. 11 2 2 comments [deleted] • 2 yr. Also unlike most other major power nation's naval focuses, carrier research bonuses are not mutually exclusive to capital focus/bonuses. As it is, HOI4 forces you to evolve 'backwards,' starting small and growing larger, when you should be able to start large, and if you want, tailor your divisions smaller as the war goes on (for flexibility, for. 6 Inf equip produced per day and 0. Infantry and motorised divisions: 10x Infantry or. 9. I literally have a spreadsheet open right now that tells me that 1 Infantry division requires 7. Certain mods attempt to correct this by various methods. Radio tech increases your reinforce rate, as. 2. (+/-2). And if you're a host for exiles yourself, you'll also need to recruit further exiles yourself. ago. It allows players to create organizational templates for divisions — units that can be assigned to command. What country do I have to invade to get The Camel divisions and Bicycle regiments ? Theres two challenges that seem easy and I’d like to do them. Being out of supply, and attacking entrenched units in supply, their attacks on my flanks failed. ago. 05 = 1. If the defender has 3000 defense, it’s still only 100 blocked rolls. I was fighting against 70 divisions, with my 10. You can build an infantry division to 20 width, add the. These are ust suggestions of course. I’m using 40 width, 13 mountaineers and 6 howitzers, and they work well early game but they’re getting stalled. This is one of my hoi4 tutorials that covers the army part of the game, and will soon do more hoi4 guides and tutorials for the intelligence, navy and air force, as well as obviously more hoi4 army guides. To add modified equipment: Create a equipment variant. Best. oofyExtraBoofy • Air Marshal • 4 yr. Its called "No Puppet Division". Put your 14/4s on Belgian Luxembourg border. 4. Help! : r/hoi4. Just to get a perspective: In WW2 the US fielded 6 marine divisions and 5 airborne divisions. Try to stick to the same kind of tank and the same kind of mobile, just to keep it simple. Per page: 15 30 50. This is not concerning. Only achiveable through focus, and by the time you reach there it's past time for them to shine. 6 (By Blood Alone) Not Ironman Compatible. Too high of forts will make them stop. Select to Train that division and then Shift + Click on the Add Unit. ONLY SO MANY DIVISIONS CAN FIGHT IN ONE BATTLE. I wound up with forty Elite-tier camel/engineer divisions, all in the same. g. 0 motorized divisions. Adding more MGs is another way. Quite depends on how big the division is, I always add motorized arty to my motorized division to increase the soft attack, that would result in increased supply usage, imo the overall value out of motorized division slightly exceed that of camel's, because you want to capture as many ports in N. they all give XP towards cavalry leader, but only cavalry and camelry also towards infantry leader (if this hasn't changed. The American Great Purge - Panels from The Divided States, my Kaiserreich-inspired webseries. You can stack more 20 width divisions in a province, but 40 width are stronger. I also thought of infantry divisions with integrated tanks and lots of arty to function as shock troops. They take a fraction of the casualties regular infantry take due to their hardness. Therefore you need soft attack and breakthrough. All of the division stats take a hit when low supply or encircled, tanks in particular get shredded once fuel reserves in division dry up. 90% of the time these divisions will do the job. In order to fill the gaps and hold the line I use the puppets divisions to hold the communists back. The first us combat width. Don't worry. Stats are not perfect but it still works perfectly + it's easy to mass produce/no production micro on MT/MTD. lilmuny • 1 mo. Cavalry as the class of units includes cavalry itself, camelry, motorized infantry and even mechanized infantry. Light tank 2 with 12 base speed will be buffed to 14. 1. r/hoi4 • I have 1,861 hours in this game and I JUST learned you could directly order troops to support an attack by selecting them and ctrl right-clicking the battle bubble. Your template for example is supposed to be an offensive division. This is the main fighting force, and the primary source of most statistics. Template suggestions for these would be helpful too, but I find navy much less confusing right now. We multiply 100 by 0. It’s SP so you can push any front with 9/3 infantry with AA and basic tanks as long as you have enough CAS and air superiority. We then multiply 300 by 1 and get 300 (obviously). if you get 5 xp, start replacing the infantry battalion to artillery battalion on your duplicate division you made at the very. What I'd like to do now is take 4 of those 10 width and merge them into a single 40 width, hopefully without using any production as. Additionally, you can gain XP if you send weapons to a country that is at war. To make a division with a good combat width, you need to first know where you are fighting. For reference, my division templates are the classic 7 infantry, 2 artillery, but. Here is the strategy for fascist UK in HOI4 if you want to form the Empire and maybe the EU: Start the Civil War against the Allies and conquer the UK and all the colonies. By far the worst move as a puppet with no cores will drown without constant lend lease. As many tanks as you need for the armor bonus. ago. Sort by: Open comment sort options. If you use 20 MOT, you can use the factories you'd normally use to make all those arty to make trucks instead, allowing you to motorize your whole army and run circles around everything you find. It’s cost and fuel. By using these templates you will be dominate on the battlefield in Hearts of Iron IV. They do that either through the land or per sea. Combat width is an unideal number. Breakthrough with heavy artillery, and exploit the gaps with motorized. I would hold the port and maybe the factories, which together are worth about three divisions. All of this depends on combat width, terrain, supply, and most importantly who you're fighting. The AI loves to spam new division templates using this relatively cheap system. ago. Added together our motorized division takes 310 attacks per hour instead of 300, which it would take if it had 0% hardness. Basic 14/4. P. I don't think there are too few special divisions in HoI4, and I think division spam is a general problem in HoI4. ago. ago USJapan1996 Camel divisions Question Who gets camel divisions? I annexed Turkey, then I released them as a puppet thinking that they got them. CorpseFool • 2 yr. Some modifiers can help further, but with some research in the GBP doctrine all should go well. Rd_Svn • 1 min. Also, up to five support companies can be attached to a division. It receives 55% of soft attacks and 45% of hard attacks. I do however do some good achievement hunting. New camel division meta? So was making a little meme with italy, deleted all divisions and created 20w pure camels. Your 6 garrison divisions with support artillery should go to the Egyptian border. Make sure you absorb them into your territory. Mods have sought to remedy this in various ways, beginning I think with Chondrite. 50th artillery with one camelry division and military police. Still, I didn't get achievement. Here is the resulting function: def fitness_func (solution, solution_idx): divParams = np. The sweet spot is between 30 and 45 org for a tank division. The AI knows how to make good divisons (as long as they have plenty of right equipment), they don't know how to make the proper weapons, so they keep producing only infantry equipment and they end up building infantry only divisons. When I play as Japan, I switch over 1 of my 24 division armies to a 20w bicycle template, 7bi / 2 (mot) art. You get the the allied powers gets the choice to ask the sociers to start the Yalta Confrance and then the soviets have the choice to have it or not. Make as needed. sum (divParams [:, 2])*np. 4 comments. 1. 10 width also works if you need something cheap for like guarding the coast. The other issue with a 5 cav 1 MP division is that in a lot of situations it'll be overkill. And it will be a lot slower and use far more fuel- both of which have strategic implications. I still don't really understand supply. However, Companies can be mixed in freely. 2 Support Companies 1. In my last playthrough, pre-NSB USA, I believe I had 24x 40W modern armor-amtrac2 and 48x 40W modern armor-mech3 by the time I turn against the Allies. Combat width was then redesigned 2 DLCs ago, which makes 20 width as standard, no longer necessary. These need to get to your troops. r5: im not getting the achievement and i dont know why. Make new divisions 1. But even with combat experience if a unit takes high casualties the replacements will drag down the level again. A Workshop Item for Hearts of Iron IV. i looked in the gamecode, ive got 74 camel divisions, i own more than i need and ive got more than 4500 infantry equipment. Twelve on each side to hold lines. Then, in your division template, swap out one tank for one TD. Most of the time I’m doing achievement hunting on Ironman so just looking to get their factories under my belt. 1. 1. Plane you should be good with 3-5 on each, truck and supply should be ok with 3. Convert all other divisions to the infantry template and leave them. Losing a couple of weeks of data is not the end of the world. 3. This achievement, I. You start with most of the area and the ability to build camel units (cost 5 points to create a new one). Your 4 mountaineers should go to the Yemeni border. open. One 40 width division is stronger than two 20 widths in most situations (I verified this during my Poland playthrough), though I got no idea why this is, go watch some hoi4 experts on youtube. Mind you that if you hover above a stack of multiple divisions, the numbers that are shown. Organisation is super important, the more organisation a division has, the longer it can stay fighting. M3guminWaifu • 3. You can't create a brand new one. Remove most of the battalions and make the division only have one battalion (one troop on a square) and Save. It doesn’t leave much wiggle room, though. so I know what’s on the battlefield without a necessity to check templates many times. Left-click on the province where you want your troops to leave from. Thanks. Cavalry go faster than bikes but they do less damage and have less HP. yes. When people do this division, they spam a MASSIVE amount of them. You need to put your troops into the fight, but suffer few enough losses that they can advance to the higher experiences. If I think I want my divisions to be setup a certain way, I should be able to do it. How to roleplay as historical Italy! Don't assign any generals to your armies. 362K subscribers in the hoi4 community. 1. 2. You get events to release 4 puppets and can raise colloboration or release for the others. You can click on the division designer button, and you can switch through your templates by clicking a button near the top and there's a create button at the top of the list, and it will give you an empty division template. They are part of the Japanese focus tree. For example: 'Matilda LP'-tank with improved Armor and Main Gun and name it. We’ll get there pretty quickly at this rate. Go on recruitment tab (The one with a tank on display. You can use exercises to get you troops to Regular, from there they need combat experience. They dont get much experience from Naval Invasions. Remove MP and all of the line artillery battalions if you are a major or two if you are a minor. I would just do 20w with your standard. Division Designer: T's. r5: im not getting the achievement and i dont know why. -1. These are the "ideal" combat widths for the offensive units, either tanks/motorized/mechs or inf/arty. Add AA as a support company or as a line battalion. 3 inf + eng/art kind of gets the division over some thresholds to just not roll over an die when it actually. Go to divisions and recruitment panel, at the top right, there must be an arrow thing, which will allow you to pick a puppet country, then you can select dutch east indies and pick a division and copy it, and recruit men using that division template. xp [XP amount] – Add a specified amount of XP to your Army, Navy, and Air forces. 1. It controls almost the entire northern third of Asia as well as the eastern edges of Europe. Also unlike most other major power nation's naval focuses, carrier research bonuses are not mutually exclusive to capital focus/bonuses. Also if a division has a locked composition, then its also not possible to delete. So if you want to micro a division designed to counter tanks use your own tanks. It has 3 infantry regiments, each consisting of 3 infantry battalions, one artillery regiment consisting of two artillery battalions, and several support units. My go to template is 4 MT, 2MSPG, 3Mech. This is one of my hoi4 tutorials that covers the army part of the game, and will soon do more hoi4 guides and tutorials for the intelligence, navy and air force, as well as obviously more hoi4 army guides. first is the og schiefflen plan. Strategically located at the crossroads of Asia and Europe, Turkey is bordered by Bulgaria and Greece to the west, Italy, the Island of Rhodes to the southwest. All tiles used to be divisible by 20 making this division the perfect width. Hard attack value is checked against defense, same 4x damage if it's higher than defense. I think you need BftB and you can only do it as certain countries, the wiki says: "Exclusive to British Raj, France, Iraq, Italy, Oman, Saudi Arabia, Spain, the. If u r playing a major and still not getting it then go in settings and audio and there should be an option saying voices. At the start of the game, a simple 2 Width, 1 battalion Cavalry division will be the best Garrison template to use. The amount of HP they add is going to. let's go. It's called "No division limit" but it doesn't work right now. Thanks in Advance < >-< > . Well this mod fixes that issue by making all. I heard when you annex a country you get their division templates. Infantry leader and Calvary leader both add bonuses. For example 176 active divisions means 8 divisions where 181 would mean 9 divisions could be deployed as volunteers. As the scale is considerably larger than in games using similar systems (say Gary Grigsby's War in the East which "just" simulates parts of the eastern front and the whole war, leaving out the civilian side), I would consider the token-and-field system a suboptimal. We assume all divisions are equal and have 20 combat width. Show more Hearts of Iron IV 2016 Browse game Gaming Browse all gamingSets the selected division's acclimization to the specified climate type and its percentage (reduces penalties from cold/hot weather or temperature debuffs) ex:. The arab states might be starting with camel units, though haven't checked. You can build an infantry division to 20 width, add the necessary support companies, and then copy the template so you can alter it to fit your specific needs. If they don't have them they get attrition and their Organization drops. Most people set up their divisions to be 20 width. Your organization is what keeps your divisions fighting and when it breaks, your divisions will stop fighting. Adds a decision for everyone to get the (formerly) Japan-exclusive Bicycle-Unit. This is technically the most efficient for creating factories and much faster. 380K subscribers in the hoi4 community. Any spearhead order breakthroughs will get bogged down when they go in between supply hubs. If your country is lucky u can get both Infantry expert and Calvary expert. • 2 yr. if you then go to your division templates tab. The Void Boy Mar 20, 2018 @ 3:46pm. ago. But it will cost you a LOT more than 2x as much. You'll have to manually move them to a port then move them to one of your ports. The large penalties applied to understrength divisions will lower soft attack to that of a normal tank or even infantry division, and the lack of defensive stats, with supply and strength penalties applied to them, will make a sheet of paper more defensive. Signals give extra planning speed and reinforce rate which will overwhelm an opponent. Camels are not good offensive units. Add a Comment. ago.